Thursday 22 November 2012

Kinect Motion Capture trial

Exciting times! I couldn't seem to be able to do it on my laptop but managed to do it on my desktop. Motion capture using the Kinect actually works in Blender!

I used the NI mate plugin together with the trial version of the NI mate software[Limitations seem to be : only an hour of motion capture and occasional screen nags I should be able to experiment with those restrictions].

To work the motion capture is pretty straight forward. Allocated the different parts of your body to the parts of the model you require. For the test above i assigned my right hand to the cube[labelling seems to be very important here]. Pressed start in the tools menu and watch the cube being moved remotely! Exciting!

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