Sunday, 28 October 2012

Saturday, 27 October 2012

Remember Me

The game that could fit in my project this year but only being released mid 2013.

Friday, 26 October 2012

Wednesday, 24 October 2012


Euclideon is a company who claims to have come up with a technology that can provide unlimited detail to 3D real time graphics[Point cloud data] without the need of powerful computers.

If that holds true, when the company makes the technology public, anyone would have ability to create photorealistic games.

My story is as follows: The release of the Point Cloud Data technology becomes an instant breakthrough in the gaming industry and a hit with gamers providing with unprecedented detail to 3D environments. So much so that a there is a fracture and a leakage in the game-reality-space-time environment with elements and characters from game and  real world cross over...

Game Env Test

The test environment was made to see how manufacturing an environment from 2D pictures would come about.

Wednesday, 17 October 2012

Docklands Light Railway Space-Time Analysis

The chronogram explains the  DLR video, giving an overview of the areas and scenes used. 

The pages is an extract from the analysis video explaining the key concept ideas of merging the gaming interface to buildings.

Tuesday, 16 October 2012

Star Guitar Deconstruction

I remade the chronogram for the Star Guitar song by Chemical Brothers. I thought of the basic elements that would have been needed to make the video and represented them using their respective textures.

Thursday, 11 October 2012

Winning photos from NatGeo Traveler

For their 24th annual photo contest, National Geographic Traveler magazine received more than 12,000 entries from 6,615 talented photographers in 152 countries around the globe.Taken in locations ranging from Afghanistan to Vietnam, the winning pictures show everything from peaceful landscapes to unexpected moments. Click on the link below to take you to the pictures:

Tuesday, 9 October 2012

Space-Time Analysis of the DLR

The first phase of the project was to analyse and record our visit to the site, the DLR. I found the underwater section from Cutty Sark to Mudchute quite similar to a games space with its confined and restricted environment. Above are pieces of the work showing the the visit and some of the data collected.

The video shows the journey along the DLR and the drawing analyses the Cutty Sark to Mudchute Station section.

Please note that this is work in progress.

Tuesday, 2 October 2012

CHRONOGRAM_Star Guitar by Chemical Brothers

The drawing is a part survey drawing for the song Star Guitar by Chemical Brothers. Taking the 03.05-03.10 portion of the song the technical drawing was created, showing the technical details of the music video.

The video was manufactured using layers of repetitive objects from the scenery journey from NĂ®mes to Valances so as to match the 126 beats of the music. The representation language used,  boundary boxes, light source and the XYZ axis, is borrowed from game design interface. This is to denote the components that could possibly have been fabricated to create the scene for the specific beat [03.05-03.10]. The dust specks covering the illustration is to represent the filming location view from inside the running train.