Saturday, 31 March 2012

DR report

I haven't been posting for quite a while as I was working on the DR report that was submitted yesterday. I have attached the links to the documents.  The report is, as a senario, extracts from the architects', Liquid Architects, blog and the introduction [Entitled Capcom Store Opens!] being from the well know technology website T3. Below are some of the extracts:

City and Landscape

Architectural Professional Studies

Design and Detail

Friday, 2 March 2012

Internal layout of building_ Vessel 2

The 1st image is a plan of vessel 2 showing the layout, entrance exit and the idea behind the layout. Image 2 is a render of how the space looks like from the entrance elevator.

Thursday, 1 March 2012

Space Strategy

As a way to figure out the 1st space layout of the exhibit spaces, I took inspiration from new and previous scenes of the Resident Evil franchise game to ready the building for the launch of the new Resident Evil 6 game coming out at the end of the year.

I took the essence of the game and using the surrounding urban accessories to put the space into context [if there was an outbreak of zombies in the area, what would it look like?], created an environment that even Shinji Mikami [creator of the Resident Evil series] would be proud of.