I have been away for quite some time, and have been busy after my graduation. But I have also been looking at continuing where I left off with Unit 15. I have been experimenting with game engine mechanics for the past few months and have have been working on a game for mobile devices. I will be hopefully upoading my progress as I go along.
In the meantime, I found this interesting article entitled:
"This Is What a Computer Sees When It Watches The Matrix"
Or how I see it: A computer generated chronogram.
Tuesday, 4 February 2014
Tuesday, 13 August 2013
New Website
I have been busy working on my new website where I have been collating all my work. The site is still under construction and will be updated on a regular basis.
http://vipindhunnoo.wix.com/home
Monday, 3 June 2013
Sunday, 2 June 2013
Friday, 31 May 2013
Tuesday, 28 May 2013
Future Game Space: the animation
My third term animation based on the researched carried out in my thesis.
Monday, 20 May 2013
Sunday, 12 May 2013
Thursday, 18 April 2013
Thesis Magazine, 2013 issue: The Experiments
The experiments for the thesis revolved around the natural interaction with virtual spaces and the elements its made up of. I designed 3 tests, based on a set of guidelines utilising the kinect, which are as follows:
Cognitive test: Navigating through a game space using our body.
Affective test: Experiment to see how our emotions [facial expressions] affect a virtual space, using face tracking.
Psychomotor test: Manipulating virtual objects with the hands, instead of the usual mouse and keyboard.
Cognitive test: Navigating through a game space using our body.
Affective test: Experiment to see how our emotions [facial expressions] affect a virtual space, using face tracking.
Psychomotor test: Manipulating virtual objects with the hands, instead of the usual mouse and keyboard.
Tuesday, 16 April 2013
Wednesday, 27 March 2013
Battlefield 4
Thursday, 21 March 2013
Chronogram beta update
Tuesday, 12 March 2013
Point cloud Kinect music video
Source
Saturday, 2 March 2013
Kinect Sculpture
The Kinetic Sculpture is a metaphorical translation of the process of form-finding in art and design.
714 metal spheres, hanging from thin steel wires attached to individually-controlled stepper motors and covering the area of six square meters, animate a seven minute long mechatronic narrative. In the beginning, moving chaotically, then evolving to several competing forms that eventually resolve to the finished object, the kinetic sculpture creates an artistic visualisation of the process of form-finding in different variations.
Wednesday, 27 February 2013
Chronogram beta
Chronogram mapping the route the character will navigate through the game. With the scene starting in the Actual Park, the student moulds a virtual space using the restrictions of the actual space: re-imagining the environment, the character travels through the virtual park, by JASON and in Neo Dreadnought picking up the first part of the Diploma. Last scene is of Virtual Painted Hall, picking up the last part of the Diploma ends the game.
Game spaces
Pictures are of the virtual Library with Visual Data at the core of the structure.
Virtual Painted Hall. Having some issues exporting the actual Painted Hall's painting onto the object on scene, hence why the ceiling is see through.
Thursday, 21 February 2013
Claytronics
Thursday, 14 February 2013
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