Tuesday, 4 February 2014

Back blogging!

I have been away for quite some time, and have been busy after my graduation. But I have also been looking at continuing where I left off with Unit 15. I have been experimenting with game engine mechanics for the past few months and have have been working on a game for mobile devices. I will be hopefully upoading my progress as I go along.

In the meantime, I found this interesting article entitled:
"This Is What a Computer Sees When It Watches The Matrix"

Or how I see it: A computer generated chronogram.



Tuesday, 13 August 2013

New Website




I have been busy working on my new website where I have been collating all my work. The site is still under construction and will be updated on a regular basis.

http://vipindhunnoo.wix.com/home

Tuesday, 28 May 2013

Future Game Space: the animation


My third term animation based on the researched carried out in my thesis.

Monday, 20 May 2013

Animation explanation sheets [part 1]






Some of the sheets I am working on at the moment describing the animation I am currently making.

Sunday, 12 May 2013

Claytronics flow



A clip of my film showing the motion of claytronics, programmable matter, at nano scale.

Thursday, 18 April 2013

Thesis Magazine, 2013 issue: The Experiments

The experiments for the thesis revolved around the natural interaction with virtual spaces and the elements its made up of. I designed 3 tests, based on a set of guidelines utilising the kinect, which are as follows:

Cognitive test: Navigating through a game space using our body.


Affective test: Experiment to see how our emotions [facial expressions] affect a virtual space, using face tracking.


Psychomotor test: Manipulating virtual objects with the hands, instead of the usual mouse and keyboard.

Wednesday, 27 March 2013

Battlefield 4

This is the trailer/gameplay of the upcoming game Battlefield 4 which feels like watching a film.

Thursday, 21 March 2013

Chronogram beta update

An updated version of my chronogram now showing mini-chronograms of the 4 different settings and a location map.

Tuesday, 12 March 2013

Point cloud Kinect music video

Unnamed Soundsculpture is video by Cedric Kiefer and Daniel Franke made using 3 kinects. The particles were then ported to 3DS Max for the final rendering.

Source

Saturday, 2 March 2013

Kinect Sculpture


The Kinetic Sculpture is a metaphorical translation of the process of form-finding in art and design.
714 metal spheres, hanging from thin steel wires attached to individually-controlled stepper motors and covering the area of six square meters, animate a seven minute long mechatronic narrative. In the beginning, moving chaotically, then evolving to several competing forms that eventually resolve to the finished object, the kinetic sculpture creates an artistic visualisation of the process of form-finding in different variations.

Wednesday, 27 February 2013

Chronogram beta

Chronogram mapping the route the character will navigate through the game. With the scene starting in the Actual Park, the student moulds a virtual space using the restrictions  of the actual space: re-imagining the environment, the character travels through the virtual park, by JASON and in Neo Dreadnought picking up the first part of the Diploma. Last scene is of Virtual Painted Hall, picking up the last part of the Diploma ends the game.

Game spaces


Pictures are of the virtual Library with Visual Data at the core of the structure.


Virtual Painted Hall. Having some issues exporting the actual Painted Hall's painting onto the object on scene, hence why the ceiling is see through.

Thursday, 21 February 2013

Claytronics

Videos showing the ideas behind programmable matter I am looking into, specifically Claytronics.

Google glass Video

Google just uploaded a video of how it feels to use the Glass.

Thursday, 14 February 2013