Wednesday, 31 October 2012
Sunday, 28 October 2012
Saturday, 27 October 2012
Friday, 26 October 2012
Wednesday, 24 October 2012
Euclideon
If that holds true, when the company makes the technology public, anyone would have ability to create photorealistic games.
My story is as follows: The release of the Point Cloud Data technology becomes an instant breakthrough in the gaming industry and a hit with gamers providing with unprecedented detail to 3D environments. So much so that a there is a fracture and a leakage in the game-reality-space-time environment with elements and characters from game and real world cross over...
Game Env Test
Wednesday, 17 October 2012
Docklands Light Railway Space-Time Analysis
The chronogram explains the DLR video, giving an overview of the areas and scenes used.
The pages is an extract from the analysis video explaining the key concept ideas of merging the gaming interface to buildings.
Tuesday, 16 October 2012
Star Guitar Deconstruction
I remade the chronogram for the Star Guitar song by Chemical Brothers. I thought of the basic elements that would have been needed to make the video and represented them using their respective textures.
Thursday, 11 October 2012
Winning photos from NatGeo Traveler
For their 24th annual photo contest, National Geographic Traveler magazine received more than 12,000 entries from 6,615 talented photographers in 152 countries around the globe.Taken in locations ranging from Afghanistan to Vietnam, the winning pictures show everything from peaceful landscapes to unexpected moments. Click on the link below to take you to the pictures:
Tuesday, 9 October 2012
Space-Time Analysis of the DLR
The first phase of the project was to analyse and record our visit to the site, the DLR. I found the underwater section from Cutty Sark to Mudchute quite similar to a games space with its confined and restricted environment. Above are pieces of the work showing the the visit and some of the data collected.
The video shows the journey along the DLR and the drawing analyses the Cutty Sark to Mudchute Station section.
PS:
Please note that this is work in progress.
Tuesday, 2 October 2012
CHRONOGRAM_Star Guitar by Chemical Brothers
The drawing is a part survey drawing for the song Star Guitar by Chemical Brothers. Taking the 03.05-03.10 portion of the song the technical drawing was created, showing the technical details of the music video.
The video was manufactured using layers of repetitive objects from the scenery journey from Nîmes to Valances so as to match the 126 beats of the music. The representation language used, boundary boxes, light source and the XYZ axis, is borrowed from game design interface. This is to denote the components that could possibly have been fabricated to create the scene for the specific beat [03.05-03.10]. The dust specks covering the illustration is to represent the filming location view from inside the running train.
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