Tuesday, 22 May 2012

The Trailer

My film is about the journey of the character through the interior environment of the building. The film will be still worked on after the handin as I was having a hard time with some camera tracking.

Screenshots...

The above picture is a screenshot of the trailer showing the character in game space from a fading image of the 'reality'.

Perspective of the Store...

Monday, 21 May 2012

Making of the Trailer

The page simply shows in writing [and drawing] the idea behind the Trailer...

Note:
This is not a Chronogram.

Portfolio Sheets [recontinued...]



Vessel 2 scene


The scene above is of the Exhibition area [Vessel 2] of the Store. It is represented like so, in order to experience the raw essence of navigating through a virtual gaming space. The character will then be overlaid over the scene to give it a gaming feel.

Sunday, 20 May 2012

Portfolio sheets [continued...]

I have been reshuffling some of the images from the DR report to integrate them in my portfolio:


Thursday, 17 May 2012

Portfolio Sheets

Below are some of the pages i have been working on to go into my portfolio:

Thursday, 10 May 2012

Chronogram edit 2


Did some modifications to the initial chronogram. Added a dash of colour to it...

Wednesday, 9 May 2012

Possible images for the end-of-year catalogue






Above are a few drawings, to be chosen by our tutors, that could possibly feature in our end of year catalogue.

Tuesday, 8 May 2012

Chronogram


The image above is the chronogram describing the techniques involved in making my trailer [camera movement, scenes, character movement]. The chronogram is subject to change as scenes in the trailer changes.

Tuesday, 1 May 2012

Animatic v1

The animatic for my trailer tells of the main experience a visitor would gain upon visiting Capcom Store. The visitor slots via the main entrance of the building, walks through the cafe and comic shop to get to the elevator which will take him to the above level.

The black screen will have texts describing the trailer, in the final version.

Animation

I have been looking at how to animate my character to produce key scenes for my trailer. Took me longer than expected to get the grips of animating a character but got there in the end.

Above is a shot of the character experiencing one of the main spaces of my building. I will be doing a running scene for the final trailer.